PlayPrompt
Description (v1.3.2)
Up to five audio messages will be played before being routed to "next".
When the audio message can't be found, the call is routed to "missingprompt".
Message 1: [message1]
Message 2: [message2]
Message 3: [message3]
Message 4: [message4]
Message 5: [message5]
Send Answer to channel: [Answer]
Release notes
Version 1.3.2 - Early deployment
- Feature: removed variable dropdown list
Version 1.3.1 - Early deployment
- Improvement: Comboboxes are now available to configure the prompts (M13783)
Version 1.3 - General deployment
- Improvement: Compatibility with the Communication Server module
Version 1.02 - General deployment
- Fixed display error for third prompt selection
- Improved efficiency
- Proper handling of missing prompts
- Added possibility of selecting whether the channel should be answered or not. Default is now "no" instead of "yes", improving the interoperability with other PBX's.
Version 1.01 - General deployment
- Fixed display error for third prompt selection
- Improved efficiency
- Proper handling of missing prompts
Version 1.00 - General deployment
Action parameters
- Message 1 to Message 5 : A parameter of type 'Prompt' which contains a reference to an audio file.
- Answer : answer the call. In some case it is necessary to set this option to yes in order to avoid a hangup
Example of use
This action allows you to play one or more "prompts", which are audio files, before continuing to the next action.
It can be used to play a welcome message when a somebody calls the main number of a company. Afterwards, another action such as one to call multiple phones can be used.
If one of the selected prompts cannot be found, the call will go to the missing_prompt branch. It is recommended to always handle this situation to avoid having a call being dropped due to non-existing audio file.